Lincoln Li
Systems Design Lead, Bungie
Lincoln studied Animation/Lighting/Rendering at Purdue pursuing a future in the CAD Industry, but he discovered through several mobile game dev courses – back when the Nokia Eseries was the latest and greatest – that he had a deeper passion for game development. In the last 12 years, he has contributed to Halo 2 Anniversary, Modern Warfare Remastered, Doom, Mafia 3, Vicious Circle, The Sims, and FIFA Esports – working at Zipper Interactive, WB Games, Certain Affinity, Rooster Teeth, and Electronic Arts. Lincoln has worked with all levels of creative disciplines, from traditional game developers to Film/TV executives and Animation Industry artists on a wide array of gaming and non-gaming products.