Lead Environment Artist, ARWall
Spurred by a childhood zeal for video games and RPGs, her love of world-building carried her to education in Art at Arizona State University before transferring to the prestigious Gnomon School of Visual Effects, Games & Animation in Hollywood as part of their Digital Production Program in Modelling/Texturing. After graduation, she honed her craft with SuperBot Entertainment, Inc., where she worked on her first game title PlayStation All-Stars: Battle Royale. Since then, she has held various posts over her escalating seven-year career with studios including Double Helix Games, Robotoki, Three One Zero and EA DICE, before most recently re-joining MPC as their Set Lead TD and Lead VAD Artist. At ARwall, her first project brings her and a dedicated crew to London for an upcoming film project.
When not crafting fantastical worlds for audiences to enjoy, she juggles a host of hobbies including ballet, nascent improv with the Second City conservatory program and tours of Los Angeles by motorcycle--the only way to really beat the traffic.